![]() ![]() Two-way Collision: Use particle impulse to push away physics ready objects. One-way Collision: Choose to bounce particles off from 3D objects, or accumulate them on their surface. Integrate PopcornFX particles with NVIDIA PhysX engine. ![]() Particle Physics - Emit, Collide, Bounce & Accumulate Manage particle bloom scale, tone maps, and exposure level, delivering sophisticated glowing strength. Transforms particles into dynamic light sources that naturally light up the scene.Ĭontrol the light bounce strength and times.
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